﻿using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public abstract class FilterBase : MonoBehaviour
{
    /// <summary>
    /// 过滤射线穿透结果
    /// </summary>
    /// <param name="result"></param>
    /// <returns></returns>
    public abstract List<RaycastResult> FiltResults(List<RaycastResult> result);
}
